{"name":"Saccing Treasure Traders - idea by Gazerbeam543","ispublic":true,"maxpoints":40,"data":[{"id":218,"crew":[{"id":1424},{"id":1397},{"id":1395},{"id":2056},{"id":2056}],"equipment":[]},{"id":144,"crew":[{"id":1491},{"id":1395},{"id":2056},{"id":2056},{"id":1397}],"equipment":[]},{"id":831,"crew":[{"id":1421},{"id":2056}],"equipment":[]},{"id":127,"crew":[],"equipment":[]},{"id":205,"crew":[],"equipment":[]},{"id":2304},{"id":2301},{"id":2423}],"description":"Fleet idea from Gazerbeam543\n\n+5 selections: Helmsman on NH, 1 Pirate oarsman on HI, and either a helmsman for Cassandra, or Hidden Cove (likely played on Cassandra on turn 1).\n-Hidden Cove probably the best choice for the final 2 if going first and the HI is far from the wild islands. (ex: opponent places final island 6L from any wild island and chooses that as this fleet\u0027s HI)\n-If a more casual game or events banned, the original version of this fleet had 3 Pirate oarsmen starting the game on the HI (to replenish the sac fodder after the initial treasure loads are dropped off).\nCan also bring in: Divers\/etc.\n\nIslands: 3L-4L apart (want Cassandra to be able to get to closest island)\nTerrain: Sargasso seas, assuming enemy fleet has ships smaller than 4 masts. Fog and whirlpools also possible, but probably no whirlpools if it looks like there is a multi-action monster gunship in the enemy fleet.\n\nUT\u0027s: Natives, Missionary, Plague. Could also try more mild negatives, especially if using more than 3 UT\u0027s.\nOther coins: Default is 5 3\u0027s\n\nAlternative ship instead of Cassandra: Might do a trader ship like San Jose or Shamrock w\/explorer and Mycron to boost for 19-20 points"}