{"name":"Altar Abuse","ispublic":true,"maxpoints":40,"data":[{"id":823,"crew":[{"id":1979},{"id":1283},{"id":1278}],"equipment":[]},{"id":212,"crew":[{"id":1283},{"id":1278},{"id":1273},{"id":1273}],"equipment":[]},{"id":300,"crew":[{"id":2017},{"id":1481},{"id":1411}],"equipment":[]},{"id":127,"crew":[],"equipment":[]},{"id":205,"crew":[],"equipment":[]},{"id":194,"crew":[],"equipment":[]},{"id":115,"crew":[],"equipment":[]},{"id":2419},{"id":2316},{"id":2392},{"id":2427},{"id":2288}],"description":"+5 selections: Hidden Cove, all three 1 point crew on Bloody Jewel.\n-If events are banned, swap out Hidden Cove for an oarsman on the HP and another explorer on Bloody Jewel.\nIslands: 3L apart\nTerrain: Fog and reefs\nCoins: UT\u0027s + 6,5,4\/etc. However, if enemy fleet uses UT eliminators like Kharmic Idol, we don\u0027t really want the Maps or Globe since it could lead to an early Altar elimination. Can easily swap in more abandoned crew for the purpose of sacrificing them at the Altar.\n-Could also experiment with including Pandora\u0027s Box and bring in an Altar from outside the game. The key being that the player finding the Box chooses and reveals their UT last, so unless an opponent knows about the Altar strategy they are less likely to pull in a Kharmic Idol\/Pirata Codex from outside the game.\n\nStrategy: Hai Peng zooms to island closest to enemy HI (overall speed of L+S+L+S x2), or just explores two wild islands in general to maximize the chances of finding the Altar. If you find the Altar on an island closer to your opponent than your own HI, use Black Bart to toss it closer to home where the Bloody Jewel can abuse it soonest. Between the Maps and Globe, the Altar should be located quickly. Once the Altar is found and in a spot you like it, the Bloody Jewel has 4 crew to sac for 2 turns of complete control of the enemy. In a 40 point game with the Hai Peng flying around at mach speed, this should be enough to win you the game. If not, the remaining crew on your ships, the abandoned crew, and any crew \u0022stolen\u0022 from an enemy when you force them to get dropped off (the transfer rule is still an action, just free rather than full) could give an additional 2-3 turns of mind control, plenty of time to secure enough gold to win.\n\nBiggest issues include your opponent including a bevy of negative UT\u2019s that are too numerous for Black Bart to trade away, slowing down the Hai Peng. Don\u2019t want the HP to get clobbered on opponent\u2019s first turn if they go second, so you might have to play it safe (premeasuring would be big, and anticipating enemy crew setups for double action potential) and not explore the island closest to their HI on the first turn if you go first. If you go second, it might be advantageous to attempt to explore two wild islands regardless of proximity, just to double your chances of directly finding the Altar in round 1.\n\nThought about including Hidden Cove, but it starts to cramp how many crew you\u2019ll have to sac at the Altar, or at least the speed of the ship getting to the Altar. With the final 12 points you could swap out BJ+crew for Hidden Cove, Banshee\u2019s Cry + 3 1 point crew, and Coeur du Lion + 2 1 point crew. This would likely be worth it if HC allowed the HP to explore BOTH of the wild islands closest to the enemy HI during round 1. But I like the Bloody Jewel moving at S+L+S compared to two 1 masters both moving slower than that to reach the Altar island. It might be good to swap the Marksman\u2019s Map for an abandoned explorer, simply because that UT would be slow to find the Altar compared to the \u201creveal all\u201d duo that could make it irrelevant. Simply having a build total of 50 or 60 points would vastly increase the amount of Altar-sac options. One strength of this fleet is that it could win even without Altar abuse, simply because of the speed and OP game pieces getting gold at a fast pace.\n\nCould also build a fort to protect the Altar!"}