{"name":"A New Low 2","ispublic":true,"maxpoints":40,"data":[{"id":823,"crew":[{"id":1915},{"id":1899},{"id":1925}],"equipment":[]},{"id":176,"crew":[{"id":1416},{"id":1377},{"id":1840}],"equipment":[]},{"id":300,"crew":[{"id":2017},{"id":1411},{"id":1481}],"equipment":[]},{"id":175,"crew":[],"equipment":[]},{"id":82,"crew":[],"equipment":[]},{"id":127,"crew":[],"equipment":[]},{"id":205,"crew":[],"equipment":[]},{"id":115,"crew":[],"equipment":[]},{"id":1140,"crew":[],"equipment":[]},{"id":2392},{"id":2395},{"id":2383},{"id":2377},{"id":2326}],"description":"(2pts for Hidden Cove. If not playing with Events, swap Hidden Cove for 2 Oarsman)\nWith Hai-Peng and her crew, coupled with Lord Mycron, you should have almost uncontested control of the map, especially in the first turn and especially especially if you go first.\n\nUse Hidden Cove first on Hai Peng, then move and explore the closest island to your opponent\u0027s HI. Ship the most valuable coin to the Sea Crane via UPS and load the next two (if there are that many) and the Oarsman. Then move Hai Peng to the next closest island. Explore and unload all your gold. Build a fort, preferably Paradis de la Mer but if you do not have enough then any of the forts availible to you will do. By exploring close to your opponent, you deny them easy gold and force them to sail across the map to find fresh islands.\n\nEven if you find Rum or Plunder on Turn 1 Island 1 the effect does not kick in until next turn, so you can still sail around and build your fort. With Hai Peng\u0027s speed and Lord Mycron, you should be able to take your pick of treasure (including UTs) and since we are contributing high-value coins (due to 5 UTs) and with our +2 Gold from Maurice, we should be able to build Paradis.\n\nIn the mid-to-late game, when CJS\u0027s ability is spent, you can use Le bon Marin (and Maurice) to ship gold from your fort(s) back home for a bit more of a boost.\n\nOf course, this fleet is vulnerable to negative and\/or game-slowing UTs (unless Pirata Codex is found too), but you cannot cover for everything. Every game and every fleet is a gamble and no plan survives first contact with the enemy."}