{"name":"2-26 Andy\u0022DoubleAA\u0022 - Winning Fleet -","ispublic":true,"maxpoints":150,"data":[{"id":475,"crew":[]},{"id":408,"crew":[]},{"id":460,"crew":[{"id":2017}]},{"id":457,"crew":[{"id":1974}]},{"id":777,"crew":[]},{"id":578,"crew":[{"id":1645},{"id":1638}]},{"id":474,"crew":[]},{"id":924,"crew":[]},{"id":989,"crew":[{"id":1886},{"id":2017}]},{"id":407,"crew":[]}],"description":"This fleet won a six player, 150pt game. \nUsing a house-rule victory condition where masts eliminated count as one additional point to your score, and a ship sunk counts as two additional points. \nThose points are added to the gold tally at the end of the game to determine who won. \n\nVictory was entirely dependent on the fact that we allow Sea Monsters to explore\/load treasure... Without being able to load treasure this fleet wouldn\u0027t have gotten a single coin... Though the scoring gap could have been ridged with even more aggressive offense. Offense was already the name of the game with this fleet though, copying some pretty nasty abilities with Behemoth, and partnering with other Sea Monsters\/Serpent\u0027s Fang\/Silver Coffin to do some serious damage. \nStacking L bonuses + copying the L bonus with Behemoth on turn one gave Calim a first turn move of L+L+L+S+S+S + Mycron for an additional S+S+S. \n\nThe victory was fairly narrow, but a victory nonetheless."}