{"name":"Great White Fleet Challenge","ispublic":true,"maxpoints":80,"data":[{"id":416,"crew":[{"id":1659},{"id":1494},{"id":1434}],"equipment":[]},{"id":517,"crew":[{"id":2030},{"id":1532},{"id":1432},{"id":1464},{"id":1675}],"equipment":[]},{"id":516,"crew":[{"id":1599},{"id":2031}],"equipment":[]},{"id":2291},{"id":2342},{"id":2348},{"id":2338},{"id":2345}],"description":"Flavor:\nA door opens on a windswept street, letting loose smoke, light and noise into the otherwise empty space. The street, lit only by stars now contains 3 men and a dog. They follow the smoke out the door, conversing amongst themselves. Among them; A patriot, quiet, unknowable. A man of honor, without family, only hate. And the common crewman, good at his job, better with dogs. They move in spurts, stopping, talking and barking in turn. They come together one last time at a signpost. All three look at the information contained there, and then back to each other. A single nod shared between all, and they\u0027re off to their wharves. Hours later, in the pre-dawn glow two ships-of-the-line sail off to the east, trailing more mist or smoke from their decks. They are closely followed by a ripple under the waves, the metallic sheen barely identifiable before daybreak. As the sun breaks above the horizon ahead of the impromptu fleet, it glances off the signpost from the night before. Engraved on the wood: \u0022Welcome to Nantucket\u0022, and under that, a tattered sheet of parchment reads: \u0022WANTED the Great White\u0022.\n\nStrategy:\nStephens will shoot a fogbank and then move into it, Pequod will follow. In this way the Great White will never touch either of them but they will only move an S per turn. The goal is to fully outfit Pequod with ALL the UTs and only try to fight the Great White once that happens. Most of the UTs do not take up cargo space, and so all should be able to fit on Pequod due to the Cargo Master. Lamon will develop trade currents in preparation for the final battle. Lamon may also try to yoink a treasure if the Great White is damaged, and Lamon thinks that its crew won\u0027t all be eliminated. When Pequod is fully outfitted, give chase to the Great White, if it runs away, use Lamon and Stephens to empty islands of treasure. Use them as bait and get Pequod to use the UTs against the Great White. When Pequod is ready, switch Charles Richard with the Explorer. In the end Pequod should shoot twice with Dry Powder with rank one cannons due to Richman and Richard, use the Periscope to disable Great White if that fails use Diamond Nelson, Nemo\u0027s Plans will recharge everything, Pequod is near invincible with Metal Hull and Martyr\u0027s Amulet."}