{"name":"Speed Limit","ispublic":true,"maxpoints":60,"data":[{"id":287,"crew":[{"id":1525},{"id":1530},{"id":1528}],"equipment":[{"id":2466}]},{"id":114,"crew":[{"id":1731},{"id":1284},{"id":1409},{"id":1277}],"equipment":[{"id":2466},{"id":2460}]},{"id":308,"crew":[{"id":2270},{"id":1637}],"equipment":[]},{"id":2348},{"id":2304},{"id":2421},{"id":2353},{"id":2350}],"description":"Whoa, S+S+S? You can\u0027t do that here. Time to slow down buddy, lest ye get a ticket.\n\nMy latest themed\/gimmick fleet - slow down buddy!  Don\u0027t wanna get pulled over by the sailing police.\n\nThis fleet tries to impose a \u0022speed limit\u0022 on the game, slowing things to a crawl. Nubian Prince and Neptuno will chain shot opponents, with Neptuno having extreme range to police the sea. Samedi\u0027s Curse will try to make Fear work, with a canceller for backup to cancel helmsman\/SAT\/etc.\n\nThe UT\u0027s are where things really get sluggish - Odin\u0027s Revenge to potentially stop any 1 masters, Metal Hull to create drag, Natives to force a pit stop, Celestine\u0027s Charts to prevent acceleration, and Enemy of the State to cause a flat tire.\n\nMI\u0027s: #5 (1-2: The next time you give this ship a move action, roll 1d6. On a result of 1-4, she can\u0027t move.)\n#6 (1-2: The next time you give this ship a move action, roll 1d6. On a result of 1-5, she can\u0027t move.\n5-6: You can add an event from your collection to your fleet.) - could bring in Becalmed if events not banned\n#10 (1-2: The next time you give this ship a move action, roll 1d6. On a result of 1-5, she can\u0027t move.)\n\nTerrain: Mostly Sargasso seas, possibly reefs if opponent only has big ships"}