{"name":"Farming for Cannons","ispublic":true,"maxpoints":60,"data":[{"id":244,"crew":[{"id":1415},{"id":1285},{"id":1276}],"equipment":[]},{"id":203,"crew":[{"id":2107},{"id":1933},{"id":1971},{"id":1668},{"id":2095},{"id":1956},{"id":1276}],"equipment":[]},{"id":720,"crew":[{"id":1602},{"id":2256},{"id":1400}],"equipment":[]},{"id":1252,"crew":[],"equipment":[]},{"id":115},{"id":194},{"id":175},{"id":82},{"id":2301},{"id":2337},{"id":2378},{"id":2390},{"id":2379}],"description":"Can be a 60 point fleet without Lord Kenyon+crew\n\nInclude 3 copies of MI #15: 5-6: Randomly move one treasure coin from this island to your home island.\n\nTerrain: Maximum whirlpools. Though this fleet could be weak against other terrain types, so maybe only propose 3-4 terrain per player. Whirlpools near the MI\u0027s could allow for easy canoe travel once they\u0027ve warped all coins away from their first wild island.\n\nUT\u0027s are designed to slow opponents and not be relevant to this fleet at all. Warp them home just to eliminate them for cannons.\n\nDreadnought can sit at home for the first 3-4 turns getting armed up. When she heads out, she\u0027ll have a ridiculous armament of 8+ cannons hitting 2\/3 of the time due to Griffin, who also helps our speed hit S+S+S (sometimes x2 w\/SAT). The general crew setup is the \u0022Eternal God Ship\u0022. Start the game with Virgil on the home island, then swap out Charlie for him when Dreadnought is ready to sail."}