{"name":"Treasure Killers","ispublic":true,"maxpoints":70,"data":[{"id":1001,"crew":[{"id":1374},{"id":1378}],"equipment":[]},{"id":1065,"crew":[],"equipment":[]},{"id":643,"crew":[{"id":1895},{"id":2022},{"id":1273},{"id":1273},{"id":1273}],"equipment":[]},{"id":730,"crew":[],"equipment":[]},{"id":978,"crew":[{"id":1312},{"id":2087}],"equipment":[]},{"id":2386},{"id":2306},{"id":2300},{"id":2312},{"id":2327},{"id":2325},{"id":2358},{"id":127}],"description":"+10 points for False Treasure event\n\nThe idea here is to eliminate as much treasure as possible!  Ideal endgame scenario would be winning a 0-0 tiebreaker with more units in play than the opponent.\n\nMI\u0027s: Isles of Fire from SS\nCould try MI #14 (5-6: You can add an event from your collection to your fleet.) for additional False Treasure events (probably only after the first has been used).\n\nTerrain: Whirlpools (great for Sac raids, and dumping treasure overboard) and Icebergs (gold runners could ram them to sink and eliminate treasure).\n\nCargo Wrecking on both Diamond Strike and the Armada flotilla. Both have the potential to eliminate 8 cargo per turn each, with double actions and enough hits."}