{"name":"Strange Bedfellows - Alt","ispublic":true,"maxpoints":80,"data":[{"id":658,"crew":[{"id":1807},{"id":1806},{"id":1761}],"equipment":[]},{"id":653,"crew":[{"id":1802},{"id":1759}],"equipment":[]},{"id":207,"crew":[{"id":1490},{"id":1924},{"id":1418}],"equipment":[]},{"id":979,"crew":[{"id":1894}],"equipment":[{"id":2463}]},{"id":127,"crew":[],"equipment":[]},{"id":205,"crew":[],"equipment":[]}],"description":"Built for the \u0022Cursed Silver Three\u0022 Fleet Challenge:\n\nThis fleet\u0027s tactic is simple; Devereaux will spend the first 16 turns completely mapping the islands we are exploring, while Ethan the Farseeker aboard \u0027Donar\u0027 marks the islands as explored from S away. Once the Cursed Silver Three is found by Devereaux the \u0027Donar\u0027 will begin cleaning out the \u0022clean\u0022 islands and filling our coffers with gold. We will also build Dead Man\u0027s Point on the wild island closest to home. Once Silver Island is the only one left, all ships will converge on that island. As soon as we get a 6 from Sigurd, the \u0027Muninn\u0027 will fire a smokepot off the island and vanish into it (with Reverse Captain). \u0027Donar\u0027 will unload its crew and load all of the treasure with her first action, then vanish into the fog with her second action. \u0027Banshee\u0027s Cry\u0027\/Widowmaker will remain docked at the island and build Devil\u0027s Maw, assuming the odds of survival are good. If not, they vanish into the fog as well.\n\nAfter the Cursed have their first turn, the \u0027Muninn\u0027 will fire another fog bank closer to home and, after firing at any Cursed in range, vanish into it. \u0027Donar\u0027 will follow. \u0027Banshee\u0027s Cry\u0027 will keep \u0027Widowmaker\u0027 at extended range and blast the cursed with Exploding Shot. The Longships will get home by hiding in a smokepot fogbank during the Cursed\u0027s turn, with \u0027Muninn\u0027 attacking targets of opportunity in between fogbanks on the Vikings\u0027 turn; just hit-and-fade all the way home. The \u0027Banshee\u0027s Cry\/\u0027Widowmaker\u0027 and the forts should provide enough distraction to make this work, and they might even do some serious damage to El Fantasma\u0027s fleet.\n\nIf the situation allows without leaving us too open, we will pick up the crew in the fort so we leave nobody behind. If we cannot though, our goal is to end the game and (thematically) come back for them."}