{"name":"Funding the Nemo Sac Slaughterhouse","ispublic":true,"maxpoints":100,"data":[{"id":952,"crew":[{"id":1971},{"id":1904},{"id":1557},{"id":2093},{"id":1750},{"id":1276}],"equipment":[{"id":2468}]},{"id":7099,"crew":[{"id":1285},{"id":1392},{"id":1276}],"equipment":[]},{"id":6523,"crew":[{"id":7101},{"id":1285},{"id":7103}],"equipment":[{"id":7104}]},{"id":7100,"crew":[{"id":1630},{"id":1590},{"id":1576},{"id":1583}],"equipment":[]},{"id":2288},{"id":2302},{"id":2412},{"id":2391},{"id":194},{"id":115}],"description":"Alternate fleet name: \u201cIsland Hopping Nemo SACpocalypse\u201d\n\nIslands: Island Paradise (SS)\nTerrain: Whirlpools, fog banks\nCoins: abandoned shipwright, abandoned oarsman, other 3 UT\u0027s, 3 5\u0027s\n\nIsland Paradise:\n1-2: Deserters. Roll 1d6. Put that many crew from this ship onto any other wild island.\n3-4: No Effect\n5-6: Stranded Crew: You can assign a crew worth 3 or fewer points from your collection to a ship in your fleet.\n\nCore is Salient Sac Machine w\/ RotF TGunn, Mercer, Captain Nemo, CRGO (linked to TGunn), Lynch\u2019s Noose, grapple shot, oarsman (40)\n-Based on setup and HI proximity, consider starting Nemo on the HI to avoid Mercenary \u201cbonus\u201d letting Salient get attacked immediately\nOther ships: Yamagawa + HEO. Atakemaru + Kuki Yoshitaka, helmsman, archers, Odzutsu (both effectively shooting at 2S). Fujigawa + Zheng Li Kwan (Sac, Island Treasure Trading), HEO.\n\tForts: Ramsgate, Fort Brompton\n-Islands: Island Paradise (SS): 1-2: Roll 1d6. Put that many crew from this ship onto any other wild island. 5-6: Stranded Crew: You can assign a crew worth 3 or fewer points from your collection to a ship in your fleet.\n-Terrain: Whirlpools - 4, fog banks - 2\n-Coins: Abandoned shipwright+oarsman, Castaway, Ammunition, PotC Dead Man\u2019s Chest, 3 5\u0027s"}