{"name":"UNLEASH THE KRAKEN!! 100pts","ispublic":true,"maxpoints":100,"data":[{"id":896,"crew":[{"id":1793},{"id":1291},{"id":1284},{"id":1389},{"id":1277}],"equipment":[]},{"id":1079,"crew":[{"id":2022},{"id":1421},{"id":1278},{"id":1273},{"id":1429}],"equipment":[]},{"id":207,"crew":[{"id":1283},{"id":1278}],"equipment":[]},{"id":1015,"crew":[],"equipment":[]},{"id":1023,"crew":[{"id":2026},{"id":1437},{"id":1432},{"id":1460}],"equipment":[]},{"id":258,"crew":[{"id":1528},{"id":1529},{"id":1562}],"equipment":[]},{"id":2375},{"id":2357},{"id":2342},{"id":2427},{"id":2319},{"id":2385}],"description":"THE GOAL IS THE GONG\n\nIslands to contribute: Isle of Fisaga (use canoes to toss coins closer to home), MI #4 (explore to replace a coin with UT - Gong)\nOR MI #9 (use canoes to toss coins closer to home) if 4 coins or less per wild island (needs two low rolls to toss 4 coins).\nThe core UT\u0027s are the Gong, Thor and Plans. Others are optional but could help. Ex: if opponent finds the Gong first, perhaps you could use the Box to yank in another, and start a kraken war!\n\nOnce you actually acquire the UT\u2019s, things start getting interesting. Since Nemo\u2019s Plans can\u2019t be transferred, you\u2019ll need to transfer Runes of Thor to the ship that discovers Nemo\u2019s Plans. The nice thing about Runes of Thor is that the automatic 6 doesn\u2019t apply just to the ship it\u2019s on; it applies to any die roll made. Therefore, Kraken Gong can be on a different ship than the other two UT\u2019s (which helps with cargo and making two ships targets for your opponent(s), not just one).\n\nAt the beginning of each of your turns, roll for Kraken Gong. Then use Runes of Thor to change the die roll to a 6, bringing in a Kraken. On the next turn, bring in another Kraken. Do this until you have all five Krakens in play. At this point, the opposition will have their jaws on the floor, as you\u2019ll have just brought in over 100 points\u2019 worth of devastation into the game!"}