Island MI012i
MI012i Island
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Die Result: Island Effect
1-2 : The next time you give this ship a move action, roll a 1d6. On the result of 1-4, she can't move.
3-4: No effect.
5-6: When this ship explores this wild island, move two treasure coin from every other wild island to this island, and then choose which to take.
Mysterious Island
An enigmatic landmass with unknown properties. It might hide treasures, strange phenomena, or dangers waiting to be discovered.
When you dock at a mysterious island (indicated by the golden palm tree icon) with special effects showing, before any other action is taken (including any “free explore action), roll a d6 for special effects as indicated by the table on the island.
The rolled effect occurs immediately unless specified otherwise; for example, “The next time this ship explores this island...” Mysterious island effects are determined each time a ship docks there, so a ship might have different experiences on the same island. Two ships docked at the same mysterious island might have different results. If you can't fulfil a mysterious island effect, ignore it. If you dock at a mysterious island with no special effects showing, immediately flip it over to reveal the effects and proceed as described above.
The island remains flipped over the rest of the game.