Island HSB170
HSB170 Island
Raw data
Island
A navigable landmass. Ships can dock at islands to repair and explore for valuables.
The islands are one of the most strategic elements of the game, they allow for several things:
Docking : As a free action, a ship touching an island or a fort with its bow is allowed to dock, it then can drop off and board crew or equipment, or transfer crew or equipment to and from another ship docked at the same island. You can't dock at an opponent's home island or at an enemy fort.
Unloading treasure: When you dock at your home island or a fort, you must unload all treasure worth gold points; this is a free action. Treasure unloaded at a fort is placed inside of the fort, and it counts toward victory.
Repairing : The repair action allows a ship docked at her home island or fort to repair (bring back into play) one mast.
Placing islands : For a 40-point game, players must use three islands per player (six islands for two players, nine islands for three players, etc.). If you don't have enough islands, use similarly sized and shaped objects to represent them. Starting with the first player, players take turns randomly choosing an island and placing it on the play area. Islands must be placed at least 3L but not more than 6L from each other. Depending on your own preferences and the number of ships/points you are playing with, players may agree on any starting rules including the setup of the playing area.
Choosing home islands : The last player chooses which island will be the home island of the first player. The first player places his or her ships so that their bows (fronts of the ships) touch that island. The first player then chooses a different island to be the second player's home island, and that player places his or her ships so that their bows touch that island. The remaining player's home islands are chosen in order in this manner. The remaining islands are called wild islands.
Additional notes
Placeholder until i add the possibility of creating custom terrain directly in the app:
Rules for storm terrain :
Whenever a ship moves by S or L (example: do this 3 times if the ship moves S+S+S) and the segment measurement overlaps with a storm terrain, roll 3D6 for your ship and 2D6 for the storm. If your total is lower than the score of the storm: add a storm token on this ship. If the storm scores at least twice as much as you, place 2 tokens on this ship.
The following effects applies depending on the number of tokens a ship has on board :
1 token : One of this ship crew cannot use its ability this turn.
2 tokens : No abilities can be used from this ship this turn.
3 Tokens : Remove (2 masts) or (1 mast + 1 crew) from this ship.
4 tokens : All rolls made for this ship are nerfed by 1 until there is no tokens remaining on this ship.
5 tokens : This ship is now a derelict (permanent), Move all the crew to the nearest island. And remove the storm from the playing area.
Perform the effect only when the ship receives a new token.
Every turn, remove one storm token from this ship.
Every turn, you may roll 1d6. On a 2-6, remove a Storm token from this ship. On a 1 add another Storm token on this ship.
Abilities and effects that are able to repair masts/segments are also able to remove one Storm token from this ship.
If a storm scores 1 on both dices (total score of 2), remove this Storm from the playing area and reduce the number of Storm tokens on all ships by one.
How to place storms:
Place it like any other terrain (one storm per player max), a storm is made of 8 terrain card instead of one, each Storm terrain must touch at least 2 other storm terrains.
- Fog banks that are touching at least 2 Storm terrains are also considered Storm terrain.
- Storm terrain can overlap eachother.
- In the event you run out of Storm terrain, you can use Fog Banks as a replacement.