Keyword : Bombardier
Informations
| Name : | Bombardier |
| Cost : | 3 |
| Category : | Firepower / Improvement to attack efficiency. |
| Target : | Self / Affects the game piece the effect originates from. |
| Author : |
|
Effect
A ship with this keyword printed on its deckplate card has a special bombardier cannon that has a printed rank but is not associated with a mast. The special cannon cannot be eliminated, cannot be targeted by enemy effects, and cannot be assigned equipment. If the cannon roll for the special cannon is a 1 it jams and cannot be used again until the ship is given a repair action specifically to fix it.
After placing ships at your home island but before the game begins, choose whether the special cannon will be an artillery cannon (use the artillery piece) or a flamestrike cannon (use the flame piece).
This choice cannot be changed after the game has begun. The artillery cannon has the Extended Range keyword.
The flamestrike cannon has a range of S (you may measure using the S-length flame piece); when it hits, replace one of the target's masts with a fire mast.
Rules Addendum
- Moving Parts (Bombardiers, Hoists, Scorpions, and Switchblades) : If a ship model has components that can be physically moved, the positioning of those parts can be changed only when an action relevant to that part is given to the ship. They cannot be moved spontaneously to alter ranges or lines of fire or to cause or prevent contact with another object.
-You may choose which type of cannon you will use when placing this ship, after players have built their fleets.
-The bombardier cannon (either type) cannot shoot if the ship is derelict, unless some other ability (or combination of abilities) allows it to shoot with no masts remaining.
-The physical turning limit of the bombardier cannon does not restrict the actual firing arc. Any valid target within range of the printed die may be attacked, per the standard shoot action rules. If the cannon cannot be physically aimed directly at the target, it should be rotated to point as close as possible.
-The flamestrike may be used to measure range, but direct physical contact with the target is not required.
-The “flame” portion of the flamestrike cannon is a visual aid only. It is not considered part of the ship so it does not block lines of fire and cannot be targeted by other ships.
-If the Bombardier keyword is cancelled, the special cannon functions exactly like a standard cannon (but does not count as an additional mast); neither of the bombardier effects are applied and it will not jam on a roll of 1. If it had been previously jammed but not yet repaired it may shoot until the effect of the cancellation ends, at which point it becomes jammed again.
Common "House Rules"
- Bombardiers don't have to choose their specialization at the start of the game, the player may change weapon at the start of his turn and has to keep that weapon mode until his next turn.
FS
HMC