BC007 Fire Djinn
|Set :||BC - Pirates of the Barbary Coast (Details)|
|Faction :||Barbary Corsairs|
|Name :||Fire Djinn|
|Cannons :||2L 4S 5S 6L (4)|
|Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.|
|Flavor Text :|
|Equipped with boarding hooks and ramps, the Fire Djinn strikes with the speed of a sandstorm and the deadliness of a demon.|
A ship propelled primarily by oars, commonly used in ancient times and the medieval era.
How UDC is calculated :
How SimCost is calculated :
Complete list of keywords this ship is linked to :
A ship with this keyword can't pin or be pinned. If this ship rams she can't eliminate a mast from the rammed ship, but boarding may occur as normal. When given a move action, this ship can rotate on her stern (the rear of the ship) in any direction as an additional, final movement segment. This ship may be given move actions when it has no masts; its printed base move becomes S.