|Set :||DJC - Pirates of the Davy Jones' Curse (Details)|
|Cannons :||2L 3S 3S 3S 2L (5)|
|Ability :||Sea Monster. This sea monster gets +1 to its boarding rolls. If it succeeds at a boarding party, it also eliminates a mast.|
|Flavor Text :||Rising from a dark temple in the ruins of Atlantis itself, Gog-Clocthoth considers itself a forgotten god, its duty to remind the ignorant of its existence.|
How UDC is calculated :
How SimCost is calculated :
Complete list of keywords this ship is linked to :
A ship with this keyword printed on its deckplate card is a sea creature. At the beginning of your turn, decide if the sea monster is submerged or on the surface. If submerged, a sea monster can only move; it cannot shoot or be shot at, and it cannot dock or touch other ships. If a sea monster is on the surface, it may move or shoot like a normal ship. It may ram opposing ships (the rammed ship becomes pinned instead of the sea monster) and it may board. After winning a boarding action the sea monster may eliminate a crew or steal a treasure (if cargo space permits), but it cannot capture crew and if it takes a unique treasure that treasure is eliminated.