FA001

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FA001 Aspidochelone

18

points
f
Aspidochelone
c ■
m
1
c
4
b
S+S
Giant Turtle. The printed cannon ranges are doubled for forts built on this turtle.
?
001
Early sea fairers who found this fiend sleeping mistook it for an island and added it to many early sea charts. Its tall shell gives an unprecedented view of the surrounding sea.

Raw data

Expansion : FA - Forgotten Abyss (Details)
Author : user.png AlgothAybara
ID : 001
Rarity : Rare
Points : 18
Faction : Cursed
Name : Aspidochelone
Masts : 1
Cargo : 4
Speed : S+S
Cannons: 3S  (1)
Link :
Ability :
Giant Turtle. The printed cannon ranges are doubled for forts built on this turtle.
Flavor Text :
Early sea fairers who found this fiend sleeping mistook it for an island and added it to many early sea charts. Its tall shell gives an unprecedented view of the surrounding sea.
Released : No
Collect. : No
UID : JBPBNAC5DV3KNFM6
No matching image available.
turtle_fort_1

turtle_fort_1

A giant surfacing turtle able to carry human-made fortifications on its back.

Costing

These systems are provided as help tools to guide you in your costing choices. You are free to cost your pieces however you like.

FA001 Aspidochelone 18pts

UDC SimCost VindaCost
masts 0 0.7 -1.5
cargo 2 2 3
speed 4 0.8 4
cannons 0 0.9 0.5
Keywords 9 9 9
Total 15 13.4 15
Diff. up 3 up 4.6 up 3
Docs: Article Article Article

Keywords

Complete list of keywords this creature is linked to :

Giant Turtle4

A ship with this keyword printed on its deckplate is a sea creature. A giant turtle can ram a sargasso sea as if ramming an iceberg; if it does, remove the sargasso sea from the game. Two hits during the same player's turn are required to eliminate one of this sea creature's segments. When removing segments, remove a fin of the giant turtle. When all four fins are removed, the giant turtle is eliminated. The giant turtle's cannon (its head) cannot be eliminated. A giant turtle may move across islands (except enemy home islands and enemy forts) if it does not have a fort on its back. It becomes docked if it ends movement on an island. A giant turtle may shoot and be shot at while on an island (the island does not block lines of fire to and from the giant turtle on the island). A giant turtle can be assigned crew. A giant turtle may be given explore actions to load cargo like a normal ship. A giant turtle may tow other ships (unless it has a fort on its back), it may ram (the rammed ship becomes pinned instead of the giant turtle), and it may board like a normal ship. When placing a new fort, you can instead place a fort on the back of a giant turtle docked at any island. If there is a fort on the back of a giant turtle, it cannot move more than S in a single move action; during combat the fort takes damage instead of the turtle. The fort on the back of the turtle is treated like a fort on a wild island and has its own turns. Friendly ships can dock at a giant turtle with a fort and be given repair actions while there. If a ship is docked, the giant turtle cannot move. Any treasure in a giant turtle's fort does not take up cargo space. Crew and equipment still take up cargo space. When the fort on a giant turtle is destroyed, the treasure is moved into the giant turtle's cargo. If there is more treasure than cargo space available, remove the excess treasure from the game instead of removing crew/equipment to make room for the treasure. A fort built on a giant turtle cannot use crew abilities.

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