FA051

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FA051 Tarasque

18

points
f
Tarasque
c ■
m
1
c
5
b
L+L
Giant Turtle. When this creature hits with a roll of 6, replace one of the target's masts with a fire mast, per the Firepot Specialist rules.
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051
A medieval fiend subdued by St. Martha in the 1100s through the use of holy water. As a juvenile, it would sink ships crossing rivers to devour all aboard. With a head of a lion, body of a tortoise, and the tail of a serpent it has become more dangerous as it has grown.

Raw data

Expansion : FA - Forgotten Abyss (Details)
Author : user.png AlgothAybara
ID : 051
Rarity : Rare
Points : 18
Faction : France
Name : Tarasque
Masts : 1
Cargo : 5
Speed : L+L
Cannons: 3L  (1)
Link :
Ability :
Giant Turtle. When this creature hits with a roll of 6, replace one of the target's masts with a fire mast, per the Firepot Specialist rules.
Flavor Text :
A medieval fiend subdued by St. Martha in the 1100s through the use of holy water. As a juvenile, it would sink ships crossing rivers to devour all aboard. With a head of a lion, body of a tortoise, and the tail of a serpent it has become more dangerous as it has grown.
Released : No
Collect. : No
UID : FHR262L14R12R184
No matching image available.
turtle_fort_1

turtle_fort_1

A giant surfacing turtle able to carry human-made fortifications on its back.

Costing

These systems are provided as help tools to guide you in your costing choices. You are free to cost your pieces however you like.

FA051 Tarasque 18pts

UDC SimCost VindaCost
masts 0 0.7 -1.5
cargo 3 2.5 4
speed 6 1.2 5
cannons 1 1.1 1
Keywords 6 6 6
Total 16 11.5 14.5
Diff. up 2 up 6.5 up 3.5
Docs: Article Article Article

Keywords

Complete list of keywords this creature is linked to :

Giant Turtle4

A ship with this keyword printed on its deckplate is a sea creature. A giant turtle can ram a sargasso sea as if ramming an iceberg; if it does, remove the sargasso sea from the game. Two hits during the same player's turn are required to eliminate one of this sea creature's segments. When removing segments, remove a fin of the giant turtle. When all four fins are removed, the giant turtle is eliminated. The giant turtle's cannon (its head) cannot be eliminated. A giant turtle may move across islands (except enemy home islands and enemy forts) if it does not have a fort on its back. It becomes docked if it ends movement on an island. A giant turtle may shoot and be shot at while on an island (the island does not block lines of fire to and from the giant turtle on the island). A giant turtle can be assigned crew. A giant turtle may be given explore actions to load cargo like a normal ship. A giant turtle may tow other ships (unless it has a fort on its back), it may ram (the rammed ship becomes pinned instead of the giant turtle), and it may board like a normal ship. When placing a new fort, you can instead place a fort on the back of a giant turtle docked at any island. If there is a fort on the back of a giant turtle, it cannot move more than S in a single move action; during combat the fort takes damage instead of the turtle. The fort on the back of the turtle is treated like a fort on a wild island and has its own turns. Friendly ships can dock at a giant turtle with a fort and be given repair actions while there. If a ship is docked, the giant turtle cannot move. Any treasure in a giant turtle's fort does not take up cargo space. Crew and equipment still take up cargo space. When the fort on a giant turtle is destroyed, the treasure is moved into the giant turtle's cargo. If there is more treasure than cargo space available, remove the excess treasure from the game instead of removing crew/equipment to make room for the treasure. A fort built on a giant turtle cannot use crew abilities.

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