FS058 Knight's Errant
|Set :||FS - Pirates of the Cursed Seas : Fire and Steel (Details)|
|Name :||Knight's Errant|
|Cannons :||4S 4L 4S (3)|
|Galley, Ghost Ship. This ship gets +1 to her cannon rolls against Pirate ships.|
|Flavor Text :|
|When the tide went out on a red-skied dawn, the rotting form of the Knight's Errant was revealed from beneath the waves, reborn to terrorize European ships sailing the south Atlantic.|
A standard sailing ship from the later official expansions.
How UDC is calculated :
How SimCost is calculated :
Complete list of keywords this ship is linked to :
A ship with this keyword can't pin or be pinned. If this ship rams she can't eliminate a mast from the rammed ship, but boarding may occur as normal. When given a move action, this ship can rotate on her stern (the rear of the ship) in any direction as an additional, final movement segment. This ship may be given move actions when it has no masts; its printed base move becomes S.
At the beginning of each of your turns, you may decide if this ship is 'ghostly' or not. A ghostly ship ignores islands, terrain, and other ships when moving, but cannot end a move action with any part physically overlapping an island or another ship. A ghostly ship cannot ram or be rammed, pin or be pinned, board or be boarded, and cannot dock, but it may shoot and be shot at normally. A ghostly ship does not block lines of fire for other ships.