|Set :||OE - Pirates at Ocean's Edge (Details)|
|Cannons :||3S 3S 2S 3S 3S (5)|
|Ability :||Sea Monster. This sea monster gets +1 to its boarding rolls. If it succeeds at a boarding party, it also eliminates a mast.|
|Flavor Text :||Carvings of this ancient monster have been unearthed off the coasts of Scotland and Ireland, leading scholars to believe that it is older than history and more evil than anyone can imagine.|
How UDC is calculated :
How SimCost is calculated :
Complete list of keywords this ship is linked to :
A ship with this keyword printed on its deckplate card is a sea creature. At the beginning of your turn, decide if the sea monster is submerged or on the surface. If submerged, a sea monster can only move; it cannot shoot or be shot at, and it cannot dock or touch other ships. If a sea monster is on the surface, it may move or shoot like a normal ship. It may ram opposing ships (the rammed ship becomes pinned instead of the sea monster) and it may board. After winning a boarding action the sea monster may eliminate a crew or steal a treasure (if cargo space permits), but it cannot capture crew and if it takes a unique treasure that treasure is eliminated.