|Set :||OE - Pirates at Ocean's Edge (Details)|
|Cannons :||3S 3L 3L 3L (4)|
|Ability :||Sea Monster. If this sea monster succeeds at a boarding party, it also eliminates one mast.|
|Flavor Text :||No one knows how Champ escaped Lake Champlain, or why she seems to attack ships at the behest of American handlers, but no one can deny her destructive power.|
How UDC is calculated :
How SimCost is calculated :
Complete list of keywords this ship is linked to :
A ship with this keyword printed on its deckplate card is a sea creature. At the beginning of your turn, decide if the sea monster is submerged or on the surface. If submerged, a sea monster can only move; it cannot shoot or be shot at, and it cannot dock or touch other ships. If a sea monster is on the surface, it may move or shoot like a normal ship. It may ram opposing ships (the rammed ship becomes pinned instead of the sea monster) and it may board. After winning a boarding action the sea monster may eliminate a crew or steal a treasure (if cargo space permits), but it cannot capture crew and if it takes a unique treasure that treasure is eliminated.