|Set :||RSS - Return to Savage Shores (Details)|
|Cannons :||3S 3S 3S 3S (4)|
|Ability :||Sea Monster. Give this sea monster a shoot action. A wave S wide and 2L long leaves the sea monster in one direction. Up to 2 masts of every ship in the path of the wave are eliminated. Eliminate one of this sea monster's masts.|
|Flavor Text :||Old sailors shiver at the mention of Namazu. Few who have survived its tidal attacks can return to the sea, so paralyzing are the nightmares of the memory.|
How UDC is calculated :
How SimCost is calculated :
Complete list of keywords this ship is linked to :
A ship with this keyword printed on its deckplate card is a sea creature. At the beginning of your turn, decide if the sea monster is submerged or on the surface. If submerged, a sea monster can only move; it cannot shoot or be shot at, and it cannot dock or touch other ships. If a sea monster is on the surface, it may move or shoot like a normal ship. It may ram opposing ships (the rammed ship becomes pinned instead of the sea monster) and it may board. After winning a boarding action the sea monster may eliminate a crew or steal a treasure (if cargo space permits), but it cannot capture crew and if it takes a unique treasure that treasure is eliminated.