|Set :||SS - Pirates of the Savages Shores (Details)|
|Cannons :||4S 3S 3S 3S 4S (5)|
|Ability :||Sea Monster. When you give this sea creature a shoot action, you can choose to make only one cannon roll. If you do and the shot hits, eliminate two masts from the target and then place the ship next to this sea creature; this sea creature can immediately initiate a boarding party, but neither is considered to be rammed.|
|Flavor Text :||Revered by the natives as the fiercest predator in the sea, He'e can rapidly change the color of its skin to hide itself against any background.|
How UDC is calculated :
How SimCost is calculated :
Complete list of keywords this ship is linked to :
A ship with this keyword printed on its deckplate card is a sea creature. At the beginning of your turn, decide if the sea monster is submerged or on the surface. If submerged, a sea monster can only move; it cannot shoot or be shot at, and it cannot dock or touch other ships. If a sea monster is on the surface, it may move or shoot like a normal ship. It may ram opposing ships (the rammed ship becomes pinned instead of the sea monster) and it may board. After winning a boarding action the sea monster may eliminate a crew or steal a treasure (if cargo space permits), but it cannot capture crew and if it takes a unique treasure that treasure is eliminated.