RRV002
RRV002 Smuggler's End
Smuggler's End
3
When attacked, roll 1d6. Place that many
Musketeers to defend. All Musketeers must be eliminated before cannons can be. Musketeers leave after combat.
Musketeers to defend. All Musketeers must be eliminated before cannons can be. Musketeers leave after combat.
Smuggler's End
3
002
Raw data
| Expansion : | RRV - Revenants of the Revolution (Details) |
| Author : |
|
| ID : | 002 |
| Rarity : | Common |
| Points : | 3 |
| Faction : | Pirate |
| Name : | Smuggler's End |
| Masts : | 5 |
| Cargo : | 0 |
| Speed : | |
| Cannons: | 3S 3S 3S 4L 4L (5) |
| Link : | |
| Ability : | |
| When attacked, roll 1d6. Place that many 3S Musketeers to defend. All Musketeers must be eliminated before cannons can be. Musketeers leave after combat. | |
| Flavor Text : | |
| Released : | No |
| Collect. : | No |
| UID : | 7L3SUV7YVGV9Y8EG |
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