RRV002

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RRV002 Smuggler's End

Smuggler's End
3
f
When attacked, roll 1d6. Place that many 3S Musketeers to defend. All Musketeers must be eliminated before cannons can be. Musketeers leave after combat.
Smuggler's End
3
f
■ ■ ■ ■ ■
002
?

Raw data

Expansion : RRV - Revenants of the Revolution (Details)
Author : user.png Shark42
ID : 002
Rarity : Common
Points : 3
Faction : Pirate
Name : Smuggler's End
Masts : 5
Cargo : 0
Speed :
Cannons: 3S 3S 3S 4L 4L  (5)
Link :
Ability :
When attacked, roll 1d6. Place that many 3S Musketeers to defend. All Musketeers must be eliminated before cannons can be. Musketeers leave after combat.
Flavor Text :
Released : No
Collect. : No
UID : 7L3SUV7YVGV9Y8EG
No matching image available.
fort_8

fort_8

A land building able to store treasure.

Costing

These systems are provided as help tools to guide you in your costing choices. You are free to cost your pieces however you like.

RRV002 Smuggler's End 3pts

UDC SimCost VindaCost
masts 3 3.5 2.5
cargo 0 0 0
speed 0 0 0
cannons 0 4.3 1.5
Keywords 0 0 0
Total 3 7.8 4
Diff. equal 0 down 4.8 down 1
Docs: Article Article Article

Keywords

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